proc
People say "proc" when something triggers by chance or by rule. In games, a sword might proc and deal extra fire damage. In offices, someone might say a form proc'd when it moved to the next step.
What a model may hear
- process or procedure operating systems, system administration
- list running processes, spawn a new process, or expect a system-level operation
- stored procedure databases, SQL
- run a pre-written database routine or assume the user wants to execute SQL code
- programmed random occurrence video games, game design
- calculate trigger chances, modify drop rates, or apply a special effect on an event
- processor or processing hardware, signal processing
- assume CPU-related tasks, parallel computation, or data pipeline operations
- procurement business software, supply chain
- route to purchasing workflows, vendor requests, or contract management
Where people and models part ways
“make it proc more often”
Meant: I want this bonus to trigger more frequently
May be taken as: the model may adjust a database stored procedure's call frequency or a system process scheduler
Say instead: “increase the chance this bonus effect triggers”
“check the proc”
Meant: see if my game ability activated
May be taken as: the model may list system processes or query a database procedure
Say instead: “did my character's special ability trigger”
“proc the file”
Meant: move the file to the next step
May be taken as: the model may attempt to process the file with a script or processor
Say instead: “advance the file to the next workflow step”
Tips
- say "trigger" instead of "proc" when you mean a random game event
- say "stored procedure" or "database routine" when you mean SQL code
- say "process" when you mean a running program
- specify the game name if you mean a game mechanic
- add "not system process" if a model keeps giving operating system answers
Often confused with
- process
- a running program, not a triggered event
- procedure
- a planned sequence, not a random trigger
- function
- code that is called directly, not by chance
- callback
- code that responds to an event, not a random roll
- handler
- code that manages an event, not a game bonus